I'm a senior software engineer and technical artist with 7+ years of experience across
real-time rendering, AR/VR/XR, creative tools, avatar systems, and
generative AI — I love working at the intersection of graphics
engineering and creative technology.
At TikTok, I build for the global
creator ecosystem: a Prompt-to-Effect system that turns natural
language into interactive AR effects and mini-games, the Effect
House AR creation platform, and large-scale avatar systems —
spanning multimodal generative AI pipelines, real-time rendering,
and content-creation tooling.
Earlier, at Framestore, I shipped
immersive AR/VR experiences for HBO and global brands — custom
shaders, VFX, and gameplay for the Game of Thrones Magic Leap
experience and the His Dark Materials: My Daemon app, plus
real-time volumetric cloud shaders for the Air by Kenzo
installation at SUMMIT One Vanderbilt. I got my start in WebGL
tooling as an intern at BioDigital.
I hold an MSE in Computer Graphics and Game Technology from the
University of Pennsylvania. Outside of work I'm into photography,
hiking, piano, singing, working out, badminton, and tennis.